Studylog - Implementing Component System
An article following my attempt at creating a component system for my custom C++ game engine.
An article following my attempt at creating a component system for my custom C++ game engine.
An article where I do a deep dive into game loop design and the solution I chose to implement in my custom engine.
A new studylog discussing the things I'm learning at the moment and a brief summary of the game engine I'm working on.
Old devlog from a project I dropped.
A quick guide and reference for all the essentiall files you need when editing a pokemon emerald decompilation.
Quick start guide on getting a pokemon emerald decomp project setup.